Weapons & Modules
The 104 fitments you bolt onto a hull. Each consumes a high, mid or low slot and draws from the vehicle's complexity budget — and some are locked to a size or a House.
Offence — weapons, drains, mining & prospecting tools
Control — defence, tracking, support
Utility — cargo, armour, passive boosts
29 families · 104 fitments

Tachyon Beam
Direct-fire energy weapon that deals heavily shield-biased damage (140% vs shield, 60% vs armour) at range 5.

Rail Gun
Direct-fire kinetic weapon that deals heavily armour-biased damage (140% vs armour, 60% vs shield) at range 5.

Energy Bomb
Drops an area-of-effect blast (area 3) around the target dealing balanced damage.

Missile Launcher
Longest-range weapon (range 6) firing an area-2 missile for splash damage.

Syphon
Range-5 weapon that drains the target's shield and returns the drained amount as HP to the attacker.

Syphon Field
Self-centred area-4 field that drains shields from all enemies nearby and returns HP to the attacker.

Plasma Cannon
Red-only range-5 area-3 plasma weapon dealing splash damage to enemies.

Vostock
Red-only module that, on the vehicle's destruction, detonates an area-5 blast dealing massive damage.

Temporal Disrupter
Area-3 field that slows affected enemies' movement speed.

Wide Temporal Disrupter
Range-4 area-2 field that slows enemy movement speed from a distance.

Tritanian Drill
Light-only drill that increases the equipped vehicle's mining rate by 20%.

Graviton Spectrometer
Light-only scanner that reduces prospecting time by 20% (faster prospecting).

Shield Enhancer
Increases the vehicle's maximum shield HP by 10% (size-locked to its tier).

Shield Replenisher
Increases the vehicle's shield regeneration rate by 15% (size-locked to its tier).

Shield Projector
Friendly area-1 projector granting +15% shield regen to nearby allies (size-locked to its tier).

Spatial Blur
Area-3 field that reduces affected enemies' attack range by 15% (size-locked to its tier).

Target Enhancer
Increases the vehicle's own attack ranges and AoE areas by 10% (size-locked to its tier).

Tracking Enhancer
Increases the vehicle's own hit chance (size-locked to its tier).

Energy Enhancement
Engine booster that increases movement speed (no size lock).

Tracking Disrupter
Blue-only area-3 field that reduces affected enemies' hit chance.

Targeting System Disruptor
Blue-only Very-Heavy module (range 4) that sets mentecon on a victim, making it treat everyone as both friend and foe.

Cargo Expander
Increases the vehicle's cargo capacity by 10% (size-locked to its tier).

Armour Hardener
Reduces all incoming damage by 5% (size-locked to its tier).

Target Analyser
Increases the vehicle's own attack damage by 5% (size-locked to its tier).

Qubit Multiplier
Increases the vehicle's available fitment-complexity budget by 20% (size-locked to its tier).

Armour Repair
Grants armour regeneration in milli-HP per block (size-locked to its tier).

Tritanian Plating
Green-only module that increases maximum armour HP by 10% (size-locked to its tier).

Zerkozis
Green-only module: when armour drops to 10% or below, grants +20% damage and +20% range (size-locked to its tier).

Mobile Refinery
Very-Heavy module that lets the vehicle refine ore in the field at double ore cost per step.